Skyui can be used already! Sky Rim AE Prelibrary SKSE 64 appeared [Bethes Da, I didn t do anything! ]
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By earlier, the PC version and formal delivery for overseas started The Elder Scrolls V: Skyrim Anniversary Edition. There was a problem with compatibility, and it was revealed that there will be a major problem in the introduction of some MOD, but the new build 2.1.0 of MOD SSE 64 that can be introduced to such a work is prefetched It has been released.
Skyrim Script Extender 64 (SSE 64) has various extensions in Sky Rim and allows direct modification of the program code of the game body, and many Mods that assume SKSE64 to introduce To do. However, in Skyrim AE, the version of SKSE64 can not be used, and it is possible to create a great deal of effort due to the change of the game compiler in the creation of new versions, etc. It has been expected to have a lot of users that the use of many mods can not be crossed for a long time according to it.
However, in such a way, the forecast was overturned, and it was released to Sky Rim AE release This new SSE 64. This is a tentative build, and some features such as plug-in managers are disabled until the system rewrite is complete (also affected by MOD using related functions), and a large amount of code is rewritten. So the incidence of bugs is also high. However, the extension of the basic game script, such as Sky UI, which is a standard MOD works, but it seems to be better than expected, with almost no problem.
There are many users who think that worried wastefulness would be a lot, but it was a Bethesda Soft works, who worked on Sky Rim, which made a major contribution to the appearance of SkSe64 in a very short period of time. SkSe64 Developer also reports that Bethesda has provided early access to Sky Rim AE for this build. Development was spent about a week and a half month using this early access, and it was revealed that I had a time before the Sky Rim AE release.
Of course, how long the MOD group is reimplemented to SKSE64 and the MOD group that directs the program code of the game main unit other than SKSE64 will take to deal with Skyrim AE. Do not understand. It may also be possible to avoid the possibility of generating Mods that are not supported. However, isn t Bethesda s hand out of MOD that becomes the main MOD community, and isn t it a bright sign for the time being?
In addition, due to the effect of general performance improvement is performed in version 1.6, which is the engine update performed according to the release of the PC version Skyrim AE, the effect is Skyrim in the future. SE The era seems to be able to enjoy Sky Rim in a comfortable environment.
The Elder Scrolls V: Skyrim Anniversary Edition is on sale for overseas PC / PS5 / PS4 / Xbox Series X | S / Xbox One. The Japanese version of the Japanese is planning to be 2022.
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